using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "Condition07-这个棋子可以移动", menuName = "Skill/Condition/Condition07-这个棋子可以移动", order = 7)]
public class Condition07 : ConditionBase
{
    public override bool Evaluate(Pair pair,GameEvent e)
    {
        return pair.Chess.GetCanMove();
    }
}